When A6 config mode is enabled, selected ammunition provides damage values. Disable it to explore hypothetical manual scenarios.
Values are sourced from enabled FOG vest entries in your BTRL armor configuration. Helmet-specific values are not available in this file.
*Calculated from configured multipliers. Actual in-game damage can differ because of DayZ damage zones, native armor behavior, projectile properties, and the BTRL PBO's processing.
Configured A6 projectile properties are shown below when source data exists. Fire rate is a weapon characteristic rather than an ammunition property.
Values come from uploaded A6 CfgAmmo definitions. Caliber is the game config coefficient, not a physical millimeter measurement. ArmorDamage is not treated as penetration percentage. Actual damage depends on impact, zones, weapon velocity and engine/mod processing.
Choose an ammunition class and a vest to compare the projectile's configured damage with the protection provided by that vest. The results update as you change your selection.
Health damage is the projectile's configured damage before the vest multiplier. Shock damage is a separate value associated with unconsciousness mechanics. Blood damage is listed from the projectile config, but this calculator does not simulate bleeding or blood loss.
A vest's health and shock multipliers determine how much of each test value remains. A 0.38× health multiplier means 38% remains and 62% is reduced. Lower multipliers mean greater protection in this simplified comparison.
The calculator multiplies raw health damage by the vest's health multiplier, and raw shock damage by its shock multiplier. After-armor values are the estimated results of those two calculations, not a guaranteed amount of damage to a player in a live fight.
With Use A6 ammo damage enabled, the calculator uses the actual health and shock values extracted from the available A6 projectile configs. Turn it off to use the sliders for your own tests. Ammunition classes without supplied source values can still be tested manually.
Bullet_A6_277FURY: 170 raw health damage and 100 raw shock damage.
Estimated health damage after THOR: 64.6 (62% reduced).
Estimated shock damage after THOR: 48 (52% reduced).
Initial speed / typical speed: projectile velocity settings in meters per second from the config. Air friction: a projectile drag setting. Caliber coefficient, armor damage coefficient, and hit: engine configuration properties, not direct percentages of armor penetration or guaranteed player damage. Weapon fire rate is not an ammunition statistic.