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BETRAYAL DAYZ
BETRAYAL DAYZ · COMBAT INTELLIGENCE

BETRAYAL BALLISTICS

Explore ammunition classes, configure test damage, and compare the protection of armor from your Betrayal server configuration. A foundation for the full A-6 ammunition and armor simulator.
DATA STATUS — TEST MODE
Armor multipliers and ammunition class names are loaded from your BTRL ArmorConfig.json. Raw ammunition damage, shock, velocity and penetration are not supplied in that file. Damage and shock inputs below are editable test values, not verified ammunition statistics. All ammunition modifiers currently equal 1.0.

01 / AMMUNITION SETUP

Using source damage values for Bullet_A6_277FURY. Uncheck to use manual sliders.
113 of 113 ammunition classes (49 A6 configs loaded)
CONFIG MULTIPLIERS: 1.00 × HEALTH / SHOCK
170
100

When A6 config mode is enabled, selected ammunition provides damage values. Disable it to explore hypothetical manual scenarios.

02 / ARMOR TARGET

Thor
FOG armor reference image · appearance only

Values are sourced from enabled FOG vest entries in your BTRL armor configuration. Helmet-specific values are not available in this file.

COMBAT STATISTICS / NORMALIZED TEST

170
Base health input
64.6
Scaled health value
62%
Health reduction*
100
Base shock input
48
Scaled shock value
52%
Shock reduction*
Health damage passed through38%
Shock damage passed through48%

*Calculated from configured multipliers. Actual in-game damage can differ because of DayZ damage zones, native armor behavior, projectile properties, and the BTRL PBO's processing.

SELECTED EQUIPMENT

Ammo classBullet_A6_277FURY
Armor classFOG_Vest_Thor_ColorBase
Health multiplier0.38×
Shock multiplier0.48×

Configured A6 projectile properties are shown below when source data exists. Fire rate is a weapon characteristic rather than an ammunition property.

A6 PROJECTILE CONFIGURATION
Health damage170
Blood damage170
Shock damage100
Initial speed950 m/s (config)
Typical speed950 m/s (config)
Caliber coefficient1.6
Armor damage coefficient2
Air friction-0.001
Hit12

Values come from uploaded A6 CfgAmmo definitions. Caliber is the game config coefficient, not a physical millimeter measurement. ArmorDamage is not treated as penetration percentage. Actual damage depends on impact, zones, weapon velocity and engine/mod processing.

FIELD GUIDE / READING THE RESULTS

HOW BETRAYAL BALLISTICS WORKS

Choose an ammunition class and a vest to compare the projectile's configured damage with the protection provided by that vest. The results update as you change your selection.

01 / RAW DAMAGE

Health damage is the projectile's configured damage before the vest multiplier. Shock damage is a separate value associated with unconsciousness mechanics. Blood damage is listed from the projectile config, but this calculator does not simulate bleeding or blood loss.

02 / ARMOR MULTIPLIERS

A vest's health and shock multipliers determine how much of each test value remains. A 0.38× health multiplier means 38% remains and 62% is reduced. Lower multipliers mean greater protection in this simplified comparison.

03 / DAMAGE AFTER ARMOR

The calculator multiplies raw health damage by the vest's health multiplier, and raw shock damage by its shock multiplier. After-armor values are the estimated results of those two calculations, not a guaranteed amount of damage to a player in a live fight.

04 / A6 CONFIG VS. MANUAL TEST

With Use A6 ammo damage enabled, the calculator uses the actual health and shock values extracted from the available A6 projectile configs. Turn it off to use the sliders for your own tests. Ammunition classes without supplied source values can still be tested manually.

EXAMPLE / .277 FURY VS. THOR

Bullet_A6_277FURY: 170 raw health damage and 100 raw shock damage.

170 × 0.38 = 64.6

Estimated health damage after THOR: 64.6 (62% reduced).

100 × 0.48 = 48

Estimated shock damage after THOR: 48 (52% reduced).

WHAT DO THE OTHER A6 VALUES MEAN?

Initial speed / typical speed: projectile velocity settings in meters per second from the config. Air friction: a projectile drag setting. Caliber coefficient, armor damage coefficient, and hit: engine configuration properties, not direct percentages of armor penetration or guaranteed player damage. Weapon fire rate is not an ammunition statistic.

Important: This is a config-based comparison tool, not a complete DayZ combat simulator. Real outcomes can vary with hit location, range, projectile behavior, other equipment, damage processing, and server-side mods. Only ammunition with supplied projectile configuration values is labeled as source-based; missing values are not invented.
BETRAYAL DAYZ · BALLISTICS LAB · CONFIG-BASED PREVIEW
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